Posts Tagged ‘games’

Android Fragmentation with Angry Birds? Really???

Tuesday, November 23rd, 2010

This is just a quick post to moan about people talking about Rovio’s problems with Android fragmentation. This is a load of rubbish, it is nothing new with computers.

First, here is a link – http://engt.co/hDj6o1

Ok, so what they are saying is that people can’t run it because their phones are too slow. Well, first of all this is true with iPhones as well. Ever tried angry birds on an iPhone 1 or 3? Man alive, its slow. Its terribly slow. So, it clearly isn’t just an Android problem.

Second of all, it is something that happens with computers. Period. Every bought a game? Realised that it has minimum system requirements? Yeah…computer games have always had this. If you build something that is heavy on system resources, or has a lot of graphics and gameplay, it will not run on everything!!! For goodness sake, stop heralding this as a big company admitting that there is Android fragmentation. It really isn’t such a big problem, we just need to make sure games run on phones before you release on them.

Thats it…nothing huge.

RANT: The Sims 3: We have a contract with hardware manufacturers.

Sunday, May 3rd, 2009
Disclaimer: My title is not a quote from EA, nor have they said anything.
I do not work for EA, and my opinions expressed here are my own,
and there is no fact in whether EA have contracts with any hardware
or software manufacturers, or anyone else in that case.

Now that I’ve done the legal stuff…on with the rant.

I bought my girlfriend a pre-order of the Sims 3 for Christmas, as she really likes Sims 3. It was meant to come out on Feb 26th. Which we thought was an OK time to wait. Then, however, they decided to delay the release till June. Now, obviously this is something that couldn’t be avoided, and this is not what the rant is about.

What the rant is about, is the system requirements for The Sims 3. I shall quote from http://www.thesims3.ea.com/view/pages/feature6.jsp:

The Sims 3 requires at least the following:

FOR WINDOWS XP
* 2.0 GHz P4 processor or equivalent
* 1 GB RAM
* A 128 MB Video Card with support for Pixel Shader 2.0
* The latest version of DirectX 9.0c
* Microsoft Windows XP Service Pack 2
* At least 6.1 GB of hard drive space with at least 1 GB of additional space for custom content and saved games

FOR WINDOWS VISTA
* 2.4 GHz P4 processor or equivalent
* 1.5 GB RAM
* A 128 MB Video Card with support for Pixel Shader 2.0
* Microsoft Windows Vista Service Pack 1
* At least 6.1 GB of hard drive space with at least 1 GB
of additional space for custom content and saved games

For computers using built-in graphics chipsets under Windows,
the game requires at least:

* Intel Integrated Chipset, GMA 3-Series or above
* 2.6 GHz Pentium D CPU, or 1.8 GHz Core 2 Duo, or equivalent
* 0.5 GB additional RAM

Now…I’m sorry. But a 2.4Ghz processor? 1.5 Gb of RAM? 6.1 GB OF DISK SPACE WITH AT LEAST ANOTHER 1 GB FOR SAVES?

What do they expect people have? Not everyone has a supercomputer. My computer could run it…but my girlfriend’s laptop (which is the computer SHE has, so it needs to run on that) has nowhere near that spec. Whether the RAM is total RAM for Windows as well…I’m not sure. But even still, her laptop only has 1GB in it.

I just have a feeling that EA has a contract with hardware manufacturers to bulk it up so people have to buy new hardware to run the Sims 3.

I mean…come on. The Sims 3 needs more system resources than Crisis for goodness sake.